Unreal Engine Projects
Game Projects
Unreal Engine Projects
Extended the Unreal Engine Gameplay Ability System (GAS) to design modular items
Created new ability tasks to allow ability items to select targets and activate regardless of the using actor class
Developed different movement systems in Unreal Engine using both C++ and Blueprints. One is a traversal system intended for 3rd person adventure and the other is a C++ extension of Unreal’s Character Movement Component.
Developed a tool to procedurally generate connected levels of user designed rooms with locks and keys in Unreal Engine
Game Projects
Clone of Tetris that I made in Unity
Collection of 3 VR fitness minigames that I and a team of 3 others made for a school project. My personal contributions included the beat saber clone and assisting with running mechanic implementation.
Pacman Clone I made in Unity
Pong Clone I made in Unity
An endless runner developed in a team of 3 for a school project using Greenfoot (Java). This project focused on Object Oriented Design and AGILE development. Check the Github Wiki for design documentation.